History · release log
v0.1 beta 14
10/25/2002
- Support for 3DS files added (beta).
- Spot light added.
v0.1 beta 13
20/04/2001
- PocketPC version in synch (no 3ds file support).
- Ported to: Irix, Solaris, BeOS, AIX, HPUX and MacOS.
- Fisheye (spherical) projection added.
- Smooth shadows added.
- Light attenuation models added (no attenuation, and attenuation in 1/d).
- Fuzzy reflection added.
v0.1 beta 12
12/03/2001
- Bugs in ring and disc primitives fixed.
- Bugs in cone and cylibder primitives fixed.
- Parser enhanced (more checks on data range).
v0.1 beta 11
28/02/2001
- New threading mechanism with 2, 4 and 8 threads.
- Patch (smooth triangle) primitive added.
- Internal matrix support for later transformation (scale, rotate and translate).
v0.1 beta 10
27/02/2001
- Internal priority queue changed to render big scenes (>100000 objects).
- Multi-theading enhanced on WIN32 platform.
v0.1 beta 9
26/02/2001
- Ported to DEC Unix (alpha).
- Parser enhanced to avoid strict syntax.
- Plane primitive fixed to accept positive normal with negative distance.
- JPEG compression level added in parser (jpeg_quality) for platforms where JPEG is supported.
v0.1 beta 8
19/02/2001
- Parser enhanced for more flexible syntax.
- 'declare' directive for colors added to parser.
- 'include' directive added to parser.
- Enhanced multi-threading support.
- JPEG output file format added.
- Command-line switches added.
v0.1 beta 7
26/01/2001
- Parser changed for more flexible syntax.
- Ported to the pocketPC platform (Windows CE) for iPAQ.
v0.1 beta 6
23/01/2001
- Cone primitive added.
- Refraction bug fixed.
- Internal structure changed to include bounding slabs.
v0.1 beta 5
19/01/2001
- Refraction added (thanks to Stephane Marty).
v0.1 beta 4
17/01/2001
- Lots of bugs fixed.
- Multi-threading support added (WIN32 threads and pthreads) with two threads.
- Support for both threaded and non-threaded version.
v0.1 beta 3
05/01/2001
- Lots of bugs fixed.
- Ported to Linux glibc2 (RedHat 6.2).
- BMP and TGA support enhanced.
- Ouput file format added: PPM.
v0.1 beta 2
01/01/2001
- Lots of bugs fixed.
- Dynamic display added (slow and WIN32 only).
- Ouput file format added: TIFF.
- Rendering time calculation added.
- Depth of field effect added.
- Parser enhanced: bug fixes.
- Order of appearance for surfaces changed to assign the same texture to several objects.
v0.1 beta 1
25/04/2000
- Primitives supported: sphere, triangle, plane, polygon, ring.
- Output file format: BMP (buggy), TGA (buggy), PNG.
- Input file format: proprietary (primitive) stream-oriented scripting language.
- Lights supported: point.
- Effects: haze.
- Surface parameters: ambient, diffuse, brilliance, specular, roughness, reflection.
- Antialiasing: none, supersampling, adaptive. Each with or without jittering.
- WIN32 only (compiled on Windows NT 4 SP6 Intel and Alpha and Windows 2000 SP1).
- Camera: location, direction, up, right, at, viewAngleX, viewAngleY, viewAspect.